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Thursday, July 10, 2008

Revit Rendering Fundamentals

Here is a link to the other presentation I did:

Apologies this file is rather large due to all the embedded images (37MB approx.)

Again, I love to hear feedback both good and bad. It gives me incentive to keep updating this page...

EDIT: Webserver no longer allows me to have files this large. Please see link to PDF.

Friday, July 04, 2008

Families the Basics - including management

Well its about time I updated my blog. For those that couldn't attend the recent Revit Technology Conference I thought I would post links to my powerpoints should you wish to check them out.



This is the talk I did about Families.



Generally it investigates how to setup standards in your office in order to maintain control of your library and develop consistency as well as maximum functionality.

Unfortunately our webserver no longer allows me to post these large files. Please use this link to PDF.



It then looks at some of the basics of family creation of which I then did some live demo's. If enough people post interest, I'll upload a video screen capture of this... :-)

Friday, May 30, 2008

Revit Technology Conference 2008

Its that time of year again!

Revit Technology Conference 2008 is on in June. I will be speaking as well as a host of other people. I strongly recommend you attend as its going to be 3 full on days of intensive training.

Hope you can make it.

Info can be found here http://www.rugsyd.com.au/rtc2008/rtc2008_events.htm

Wednesday, February 20, 2008

Join Geometry Secrets

This is an interesting little trick that I've taken for granted for some time now and didn't realise a lot of people weren't aware of it.

If two adjacent walls are within say 25mm of each other and you use join geometry between the two walls (they don't even need to touch) the two walls inherit the openings of the other.

This is very handy when you are forced to model finish layers separetly in some situations. Saves you doing the unthinkable and using the evil "edit profile" option...

HTH.